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Unity 3.5 Built-In Pathfinding vs Third Party Tools?
Would you recommend using Unity's built-in pathfinding tools or third party tools? I've used neither.
Also, which third party tool would you recommend?
Seriously though, it seems Unity have done decent job with the navmesh, although it's static and has to be pre-baked.
I personally haven't found anything extremely appealing in the asset store, though the A* project seems pretty robust.
Answer by Dreamora · Jan 09, 2012 at 12:55 PM
3rd Party: Either Aron Granbergs A* Pathfinding in its 3.x incarnation optimally the Pro or Rain {One}, as both use Recast too to generate the navmesh like Unity does
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