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Question by smeffles · Jan 09, 2012 at 04:26 AM · aipathfindingunity 3.5third-party

Unity 3.5 Built-In Pathfinding vs Third Party Tools?

Would you recommend using Unity's built-in pathfinding tools or third party tools? I've used neither.

Also, which third party tool would you recommend?

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avatar image asafsitner · Jan 09, 2012 at 10:20 AM 0
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Navpower!

Seriously though, it seems Unity have done decent job with the navmesh, although it's static and has to be pre-baked.

I personally haven't found anything extremely appealing in the asset store, though the A* project seems pretty robust.

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Answer by Dreamora · Jan 09, 2012 at 12:55 PM

3rd Party: Either Aron Granbergs A* Pathfinding in its 3.x incarnation optimally the Pro or Rain {One}, as both use Recast too to generate the navmesh like Unity does

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