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Question by Mike Wong · Nov 10, 2013 at 04:49 AM · transformcharactercontroller

How to teleport a character to a given position?

I'm creating a real-time tour simulation. And would like the first person controller to teleport to a new position on contact with certain "Gate"s. However I found that the normally used transform.position=(x,x,x) doesn't work.

I tried controller=GetComponent(CharacterController) and then use controller.Move(), this works fine but can only transport the character for a certain distance(i.e. only relative position), but wouldn't go to the absolute position with respect to the world as I expect. Moreover, this Move() function is also affected by the character's speed.

I also tried something like:

var Position_elevator:Vector3=new Vector3(-110,0,20);

function OnControllerColliderHit (hit:ControllerColliderHit){

 var transform_position:Vector3;

 if(hit.transform.name=="Cube_CorridortoElevator")
     transform_position=Position_elevator;

 transform.position=transform_position;

} //or, //transform.position.Set(transform_position.x,transform_position.y,transform_position.z) //which still doesn't work...

Is there any good way to change the character's position abruptly to a given position? Thank you very much!

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avatar image deltamish · Nov 10, 2013 at 05:03 AM 0
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what is Position_elevator is it defined in the begining

Try using this

 if(hit.transform.name=="Cube_CorridortoElevator")
 transform_position = hit.transform.poistion;
 
 transform.position=transform_position;

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Answer by Cains · Nov 10, 2013 at 05:07 AM

The below should work (as long as this is attached to your character controller), if it doesn't tell me how it doesn't work.

 var Position_elevator : Vector3 = new Vector3(-110,0,20);
 
 function OnControllerColliderHit (hit:ControllerColliderHit){
     if(hit.transform.name=="Cube_CorridortoElevator") transform.position = Position_elevator;
 }
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avatar image Mike Wong · Nov 10, 2013 at 07:59 AM 0
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thanks a lot! The simplest solution is the best!! I wonder why had I taken all the trouble to circumvent this...

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Answer by ZDS Alpha · Nov 10, 2013 at 05:43 AM

http://ge.tt/8SGeOFy/v/0?c

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