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Question by zombience · Oct 21, 2013 at 10:34 PM · c#editorinspectorwindowcustominspector

Get game view window current width & height in script

Is there a way to get the game view window size in code?

I have looked through the documentation for UnityEditor, GetWindow, and exhausted everything I can think of through the arduous try-everything-in-intellisense discovery method, with no results yet.

When I check Screen.width the width of the current inspector window comes out, not the actual width of the game view. When I use Screen.currentResolution.width, I get the target build resolution, not the current view size.

Is this possible?

Thanks in advance

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Answer by zombience · Oct 21, 2013 at 11:14 PM

Ah. Just discovered it after far too long looking for this:

 string[] res = UnityStats.screenRes.Split('x');
 Debug.Log(int.Parse(res[0]) + " " + int.Parse(res[1]));

Thats it. it'll do the trick.

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avatar image soulburner · Oct 27, 2017 at 03:52 PM 0
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Works perfectly @ 5.6.x

avatar image NinjaISV · Nov 30, 2017 at 10:17 PM 0
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Thanks! You're a life saver!

avatar image zzn_sadi · Mar 15, 2018 at 03:22 AM 0
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Thank you.

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