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Question by skellen79 · Jun 20, 2014 at 03:56 AM · tutorialdx11

Roll a ball Directional Lighting not casting shadows

Hi guys and girls, Just started following the Roll-a-ball tutorial and have encountered an issue. When turning on the 'Hard Shadows' for the Directional lighting, the Sphere is lit correctly but there is no shadow being cast onto the Plane. Is this an issue with DX11? I am trying to work on a brand-new Dell Inspiron laptop, but when I run the file on my 5 year old desktop the shadow appears as it should. The desktop is running DX10 as DX11 is this the reason for success on the old computer? Any response would be greatly appreciated.

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avatar image mardevmil · Nov 23, 2014 at 06:29 PM 0
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Hi everybody,

i also have a problem with the shadows. I tried to uncheck the option to "Use DirectX 11" in Project Setting -> Player but nothing has changed. Settings for plane Ground is ok.

What else could be the problem?

Thanks

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Answer by centricsol · Nov 05, 2014 at 05:10 AM

Did you check the settings of "Ground"? Turn off and then on again "Receive shadows" as shown in figure below.alt text


shadows.jpg (185.4 kB)
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Answer by mutas · Jun 22, 2014 at 06:30 AM

Yeah, DX11 could be the issue. I was able to workaround this problem by disabling DX11:

Edit -> Project Settings -> Player

Uncheck the "Use DirectX 11" checkbox

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avatar image skellen79 · Jun 24, 2014 at 10:38 AM 0
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Thanks mutas, that has worked, to a degree. The shadows appear in the Game window, and occasionally in the Scene window. That is good enough for now. Thank you very much for the assistance :)

avatar image Darwinfx · Oct 17, 2014 at 04:06 AM 0
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Thanks!, 2 days searching this issue!.

avatar image DodgerM76 · Oct 23, 2014 at 02:50 AM 0
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Thanks, same issue and this solved it for me.

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Answer by dahrrr · Jan 15, 2015 at 05:31 AM

Check quality settings - remove setting with no shadows, or change it. It help for me. Unity somehow could change this option without permision.

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