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Question by IKilledKenny_2 · Feb 15, 2015 at 12:38 AM · javascriptmeshrenderingparticles

Best Method For Best Particles?

Hello Unity3D.I have a question about about particles.What method is the best method for getting high definition particles?The reason why i ask this question is the fact that the way i get my particles is I make a mesh in my 3d modeler software and then use particle system and use my mesh and make it as a particle as it own.For example,i make a star in blender and import to unity and use particle system and underneath the mesh tab i put the mesh that was used in blender and import it into the particle system.Therefore,The particle turns into the shape of the mesh that was imported into.Is this way the best way?Or is there a better way of getting High Definition particles?If anyone knows how?Can you please tell me?(Sorry if this is a dumb question)

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Answer by Owen-Reynolds · Feb 15, 2015 at 05:01 AM

Particle systems are an easy way to make decent-looking stuff with low frame-rate impact. If you want one spectacular, crisp, precise effect, and can devote lots of CPU to it, hand-make and hand-code it. Don't use the particle system at all.

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avatar image IKilledKenny_2 · Feb 15, 2015 at 03:59 PM 0
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OH.....So the best method is this per se link text

avatar image Owen-Reynolds · Feb 15, 2015 at 04:46 PM 0
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Another way to look at it -- particle systems are just a bunch of textured planes, which spin, change size and usually face the camera. You can do all that with an array of your own planes.

The only things they do special are: pretty menu; use optimization tricks to do it fast. 99% of the time, that's what people want.

avatar image IKilledKenny_2 · Feb 27, 2015 at 05:59 PM 0
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Sorry If this is late...So your saying its better to code my particles to do what i want them to do,Ins$$anonymous$$d of making them animate in particle system?

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