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Question by og0 · Jul 02, 2015 at 12:46 PM · uishaderswindowsopengl

Missing UI material in windows OpenGL standalone

Hello all,

I posted this question in the forum as well but didn't get an answer. I am working on a project where shaders are written for OpenGL. So, on Windows, we have to launch Unity editor with -force-opengl option. This works perfectly.

But on compiled standalone, when i launch the app with -force-opengl, the UI is pink : its material is missing. In the Edit > Project settings > Graphics > "Always include shaders" options, there are "UI/Default" and "UI/Default Font".

What did i miss ?

Thank you, Olivier

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avatar image og0 · Jul 02, 2015 at 12:25 PM 1
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Found ! You need to uncheck Player Settings > Other Settings > Automatic Graphics API. Then in the list add OpenGL2 in 1st position (and remove DirectX if needed).

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