- Home /
Trying to use Mechanim Root Motion for 2d.
I'm having trouble getting root motion to work for 2d animation in mech anim. I have an animation clip that displaces a sprite 1 unit, when the animation state changes back to idle (that has no animation clip on it), the sprite jumps back to the original position. I would expect root motion to keep the displacement on the sprite transform from the non idle state. Does anyone have any insights in how to use this?
Thanks.
Your answer
Follow this Question
Related Questions
How to disable/override a part of an animation created in Unity 2017.4 0 Answers
Simple Animation Question (Resetting animation) 0 Answers
Animate two properties independently,How to animate two properties independently? 0 Answers
Continuously Play Animation Forwards and Backwards with Mechanim 0 Answers
Setting Animator animations time. 1 Answer