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Unity. How to render part of mesh. (pre-prepared vertex animation)
Hi All.
I have following task:
There is a mesh. Mesh contains several frames. At one time moment displayed one frame. How can I render part of mesh?
For example in directX exists following method:
HRESULT IDirect3DDevice9::DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
And I can set up displacement of start vertex and length.
Can I do something like this in unity?
Thx!
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