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Question by mathmos_ · Feb 13, 2015 at 10:10 AM · rotationanimatorcharacterperformancenavmesh

Performance Issue When Applying animator.rootRotation

Hi there,

I'm having a performance issue with root motion driven characters, specifically with the following code, which is needed when using Mecanim with the NavMeshAgent.

 void OnAnimatorMove() 
 { 
     navMeshAgent.velocity = animator.deltaPosition/Time.deltaTime;
     transform.rotation = animator.rootRotation;
 }

The profiler looks like this with 32 characters in the game: alt text

This seems like way too much for just setting a rotation.

Is there anything I can do to help performance?

setrotationperformance.png (41.9 kB)
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