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Box Collider 2d don't stop the object (prefab)
Hello everyone, I'm trying to understand why the Game object with Box Collider 2d does not stop the object (prefab) using Rigidbody 2d? Thank you in advance.
Thank you in advance.
boxcolider2d.jpg
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prefab.jpg
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Comment
Answer by ToyBrain101 · Apr 10, 2017 at 02:43 PM
Hello gum,
be sure that the layers match and that all 2D objects are oriented to 0 in the Zed position. double checking minute parameters will save you hours of frustration.