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Question by
valerik · Feb 12, 2015 at 04:25 PM ·
movementperformance optimizationstatic batching
Static Batching on objects moved via script
Hi all, I have a question regarding static batching (I already read this two pages from official documentation about static and static batching: http://docs.unity3d.com/Manual/StaticObjects.html and http://docs.unity3d.com/Manual/DrawCallBatching.html)
So Static obj (except some cases) improves the CPU performance but only for objects not moving scaling or rotating.
But if I move an object that for SURE will not collide with anything (example a cloud that doesn't need collider or rigidbody), and I move it from scripts, this object can be considered as static and get all the cpu benefits?
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