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Texture flickering (sniper scope reticle)
Hey, so i'm having some problems with using a 2d image as the reticle of my sniper scope. I've noticed the lines of it keep flickering and disappearing if I set the filter mode to Point and disable mip-maps, but if I enable mip-maps and set it to Bi/Trilinear, the quality of it is very low. Does anyone have any suggestions? Here are some pics
What exactly do you use to display that image? The new UI system? a GUITexture?? Something else? Could it be that you use pixel perfect rendering but you use object coordinates which aren't aligned with the actual pixels?
It's on a plane with an unlit transparent shader, i've also tried using a screen overlay on the scope camera, same problem
What is your near clip plane value? When set too small (close to 0), it creates artefacts and visual issues.
I keep it set to 0.01 on my FPV camera, increasing it doesn't seem to make any difference apart from causing clipping on the weapon when ai$$anonymous$$g
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