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Question by PlayUp · Feb 15, 2014 at 03:52 PM · c#2derrorplatform

CS8025 Parsing Error

I'm getting CS8025 Parsing Error in line (39,9)

using UnityEngine; using System.Collections;

public class PlayerBehaviour : MonoBehaviour {

  public Transform mesh;     public float

forceFly; private Animator animatorPlayer;

  private float currentTimeToAnim;
  private bool inAnim;
  // Use this for initialization     void

Start () { animatorPlayer = mesh.GetComponent (); } > // Update is called once per frame > void Update () { > > if(Input.GetMouseButtonDown(0)){ > inAnim = true; } > > if(inAnim){ currentTimeToAnim += > Time.deltaTime; > > if(currentTimeToAnim > 0.4f){ > currentTimetoAnim = 0; > inAnim = false; > > } > } > > animatorPlayer.setBool("callFly", > inAnim); > > }

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Answer by robertbu · Feb 15, 2014 at 03:57 PM

Parsing errors are usually an issue with bracketing. In Monodevelop, you can place your cursor at an opening bracket '{' and it will find the matching closing bracket. In your case you close off the Start() function early, which leaves a bunch of code outside of a function but inside of the class. There are a few other problems in this code...some may be a result of how you pasted this code into UA. You want to use the 101/010 button, not the quote button.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerBehaviour : MonoBehaviour {
     
     public Transform mesh;  
     public float forceFly;
     private Animator animatorPlayer;
     
     private float currentTimeToAnim;
     private bool inAnim;
     
     void Start () { 
         animatorPlayer = mesh.GetComponent<Animator>();  // Update is called once per frame void Update () {
     
         if(Input.GetMouseButtonDown(0)) {
             inAnim = true;     
         }
         
         if(inAnim){          
             currentTimeToAnim += Time.deltaTime;
             
             if(currentTimeToAnim > 0.4f) {
                 currentTimeToAnim = 0;
                 inAnim = false;
                 
             }
         }
     
         animatorPlayer.SetBool("callFly", inAnim);
     }
     
 }
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