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Question by advo · Sep 04, 2020 at 05:46 PM · materialruntimetransparencyalphasetfloat

Runtime created Material only works when clicking in inspector

Hi Guys, looking for advice on my code. I have an instantiated player prefab with a single material on the mesh. Everytime the game starts, i want him to be temporarily semi transparent. I decided to try to create a runtime-only material which has some transparency to it.

The code looks like this, but the problems are explained in the screenshot. I am getting all kinds of issues at runtime that seem to rectify only when i "click around" in the inspector of the runtime only material.

 Material invisibleMaterial;
 SkinnedMeshRenderer smr;![alt text][1]
 
 smr = playerGO.GetComponentInChildren<SkinnedMeshRenderer>();
 invisibleMaterial = new Material(smr.material);
 
 Color invisibleColor = new Color(255f, 0f, 0f, 0.3f);
 
 invisibleMaterial.SetFloat("_Surface", (float)SurfaceType.Transparent);
 invisibleMaterial.SetFloat("_Blend", (float)BlendMode.Alpha);
 invisibleMaterial.EnableKeyword("_ALPHABLEND_ON");
 invisibleMaterial.SetColor("_BaseColor", invisibleColor);
 invisibleMaterial.name = "invismat";
 
 smr.material = invisibleMaterial;


[1]: /storage/temp/166889-untitled.png

untitled.png (191.9 kB)
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