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Question by lugduweb · Jan 16, 2015 at 12:53 PM · camerauicanvas

Changing the Canvas RenderCamera by C# script ?

Hello, I'm using Unity 4.6 with a debug UI which is rendered in a UI Canvas configured with a screen space Camera. I've associated it to a Camera1 GameObject into the Unity Editor. I would like to associate it to another camera (camera2 GameObject) by script while I'm in real time. How can I do that ? Note that I'm using Unity Free.

Regards.

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avatar image Mmmpies · Jan 16, 2015 at 02:39 PM 0
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Not tried this so not putting it as an answer but the only thing under Canvas that I can see is worldCamera, try setting it with that.

Easiest way to debug until you get the code syntax right would be set 2 public camera variables Cam1 and Cam2. and a public Canvas $$anonymous$$yCanvas

Drag the two cameras you want to use and the Canvas then set it with something like this:

 $$anonymous$$yCanvas.worldCamera = Cam1;
 
 //or
 
 $$anonymous$$yCanvas.worldCamera = Cam2;

Like I said untested code, I don't have access to Unity AT$$anonymous$$.

avatar image lugduweb · Jan 30, 2015 at 08:14 AM 0
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Thanks for reply. I will have a try.

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