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               Question by 
               KloverGames · Jan 18 at 08:10 PM · 
                rotationtransformquaternioneulerangles  
              
 
              Working on a mini map
How can I make the rotation of a 2D ui element correspond to the rotation of my 3D character?
 using UnityEngine;
 using UnityEngine.UI;
 public class MiniMap : MonoBehaviour
 {
     [SerializeField] RectTransform myCursorPosition;
     [SerializeField] RectTransform mapSpace;
     [SerializeField] RectTransform miniMapSpot;
     void Update()
     {
         myCursorPosition.position = miniMapSpot.position;
         myCursorPosition.rotation = Quaternion.Euler(0, 0, transform.localEulerAngles.z);
         mapSpace.position = Camera.main.ScreenToWorldPoint(transform.position)+miniMapSpot.position;
     }
 }
 
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                