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Question by Firedan1176 · Mar 22, 2014 at 01:49 PM · vector3addforcenormalized

AddForce with direction not working??

I'm using this:

                 Vector3 addforceDirection = hitObject.transform.position - Camera.main.transform.position;
                 addforceDirection.normalized;
 
                     hitObject.transform.rigidbody.AddRelativeForce (addforceDirection * blowback);


And the hitObject.transform.position that I'm hitting isn't getting blown in the direction I want it to. It's always just backards. No matter what I change he just flies backwards. I've tried AddForce and AddRelativeForce. What did I do wrong?

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Answer by robertbu · Mar 22, 2014 at 02:16 PM

You are generating a world direction, but you are using a function that takes a local direction. Change 'AddRelativeForce()' to 'AddForce()'.

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Answer by Firedan1176 · Mar 23, 2014 at 12:33 AM

Ok nevermind, this wasn't the issue it's just the animations my model has ends up making him clip inside himself. I just need more force added. Thanks anyways! Making it AddForce did help it

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