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So are .net decompilers not an issue anymore?
I see these applications like dotpeek and .net reflector that advertise being able to construct code similar to the original source code. Just tried them on my game and it says not .net so just wondering if i'm missing something or.... i'm a self taught c# scripter so go easy on me if this is a silly question :)
Answer by AVOlight · Feb 17, 2015 at 11:32 PM
Hey me, for a standalone build just open this saveName_Data/Managed/Assembly-CSharp.dll all your handwork completely visible.
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Answer by tanoshimi · Feb 11, 2015 at 10:52 PM
Reflector etc. decompile libraries of managed code (i.e. .dll files), such as those used by Unity and millions of other applications. It's an inevitable weakness of the way .NET works.
If you can't do that then you're using the application wrong. But why are you trying to decompile your own game?
to see just how similar the code is to source. With both reflector and dotpeek i just drag and drop my unity standalone exe in and shows up as not .net module(reflector) and not supported(dotpeek). what else should i do?