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unity3d import c++ dll for pass by reference method
I'd like to use c++ code in Unity3d. Normally, it is ok, i can do it by importing dll. What i'm trying to learn is whether using c++ method parameters as pass by reference is possible or not?
What i'm trying to do is getting size of uchar* array returned by c++ code.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                