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Question by dail · Aug 23, 2014 at 05:18 PM · c#2djump

Gradual Jump 2d

Hello everyone. I'm trying to make my player jump gradually while the button is pressed, but without success. Could someone give some idea of ​​how to do?

Current code:

 if (!jumping && Input.GetMouseButton(0)) {
     StartCoroutine (Jump());
 }

     IEnumerator  Jump (){        
         jumping = true;
         float timer = 0.0f;
         
         while (timer <= jumpTime) {
             float height = Mathf.Sin(timer / jumpTime * Mathf.PI) * jumpHeight;
             transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y+height, 0);
             timer += Time.deltaTime;
             
             yield return null;
         }
         jumping = false;
     }
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Answer by mealone · Aug 23, 2014 at 05:50 PM

hey, check this out, there is a pretty simple way to make your char jump in this tutorial. http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers

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avatar image dail · Sep 12, 2014 at 01:37 PM 0
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I'm using iTween to move my character and this would not work for me.

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Answer by TheDDestroyer12 · Sep 12, 2014 at 05:18 PM

If you wan't it to jump forever, I don't have the answer, but if you want the player to jump and then fall to the ground when the gravity drags it down again, you can use the rigidbody2d.AddForce( /* Vector2 to controll the direction */ ).

For your purpose, it would look something like this:

 rigidbody2d.AddForce(0, jumpPower);
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avatar image dail · Sep 12, 2014 at 11:14 PM 0
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I thought of that but ITween doesn't work very well with rigidbody

avatar image TheDDestroyer12 · Sep 15, 2014 at 08:38 AM 0
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Well, why do you use it then? Rigidbodies are like the gravity stuff in unity. If you don't want to use it, I don't know. How do you use gravity then?

avatar image TheDDestroyer12 · Sep 15, 2014 at 08:41 AM 0
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$$anonymous$$aybe something with $$anonymous$$arhf.Lerp() ? I'll create something.

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