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Question by mcwind · Apr 26, 2011 at 01:21 PM · animationlayerblending

How to prevent animation sliding when using layer

Hi there, I put movement animations(walk/run etc.) in layer0 and attacking actions in layer1. When the avatar do attacking, its pose sliding all along. :( I'm not sure if I have to full curved each bone of the avatar or is there someting I was missing? I'be very grateful for your suggestion.

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avatar image superpig ♦♦ · Apr 26, 2011 at 04:19 PM 0
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How does your character locomotion work? What's actually moving the character around?

avatar image mcwind · Apr 27, 2011 at 08:14 AM 0
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I did some test and made it more clear. when use layer, the lower layer still controll the bone if the higher layer haven't a curve on it. The kick action do has curve on leg but it left the pelvis empty.

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Answer by Paulius-Liekis · Apr 26, 2011 at 02:12 PM

Look into AddMixingTransform function. It allows you to play attack animation on upper-body and walk animation on lower-body.

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avatar image mcwind · Apr 26, 2011 at 02:27 PM 0
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thanks Paulius, buy the attack action must use leg as it's a kick action.

avatar image Paulius-Liekis · Apr 27, 2011 at 10:17 AM 0
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in that case people most often make two animations: one which is played when moving and another when standing.

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