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Getting Game Approved with Facebook publish_actions permission ?
Hi all my app is approaching completion and I am trying to ensure that we bypass this facebook approval process as soon as we possibly can but it looks like it is entirely new territory for my team at the moment .
Up until now we were fine as we didn't require any permissions besides the default public ones however we recently added a social aspect which includes posting User Scores hence why we need the publish_actions permission .
My question is how do we go about getting our app approved while including this permission ? I have read quite a few accounts that say that Unity can not be used to create simulator builds and have had difficulties creating a simulator build myself . How exactly would I release an app that allows social integration BEFORE release without submitting a simulator build ? I also understand that if I absolutely must have a simulator build then I will need to post a new question displaying the build log for the failed simulator build of my xcode project.
Ultimately even if I can just get a few accounts of how other devs bypassed or solved this issue I would be appreciative . We should have all of our social aspects included soon and If we are going to submit and get approved before our app hits the app store now is the time to submit .
so I ask how were developers whose apps included this permission successful in submitting and getting their app approved ?
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