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Nature/Leaf shader gaps between mesh edges
I'm pretty sure it's because the shader is meant for separate planes, not meshes. Has anyone figured a way to get the same wind swaying for meshes using unity's shaders?
This happens with Tree Creator leaves and Tree creator leaves fast -shaders.
Tree soft occlusion leaves -shader leaves the mesh intact but the wind effect and shading aren't very nice.
Thank you in advance!
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