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Question by shygeek · Jun 26, 2014 at 03:12 PM · touchswipe

Move gameObject with swipe in 3d space ?

Hello !! I tried using the default unity Input.GetTouch(). I used Vector3 instead of Vector2. Unity link. But it dosen't get swiped in the z-direction. Please help

 // Moves object according to finger movement on the screen
     var speed : float = 0.1;
     function Update () {
         if (Input.touchCount > 0 && 
           Input.GetTouch(0).phase == TouchPhase.Moved) {
         
             // Get movement of the finger since last frame
             var touchDeltaPosition:Vector3 = Input.GetTouch(0).deltaPosition;
             
             // Move object across XY plane
             transform.Translate (touchDeltaPosition.x * speed, 
                     touchDeltaPosition.y * speed,touchDeltaPosition.z * speed);                                 
         }
     }


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Answer by jotapeh_ · Jun 26, 2014 at 05:29 PM

Touch.deltaPosition is a Vector2, which means there is no Z property on it. You are implicitly casting it to a Vector3 which means Z will always be 0.

If you want it to move in the Z direction, you're going to have to make some decisions about what that actually means, since a 2D swipe across a screen does not have a direct equivalent in 3D.

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avatar image shygeek · Jun 27, 2014 at 07:11 AM 0
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hey jotapeh !! I want to move the football in the direction of swipe and also add force to it proportional to the swipe length. It needs to travel in the z-direction also. I'd added rigidbody.addForce(touchDeltaPosition x,touchDeltaPosition y,touchDeltaPosition*z)

It doesn't work. Can you suggest some code for this ?

avatar image larku · Jun 27, 2014 at 08:06 AM 0
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I'd suggest using a raycast from the touch point into the scene and move your object based on the raycast hit point.

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