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Question by jorgon · Sep 30, 2011 at 11:41 AM · parentchildactive

How can I activate an empty object which is parent of child objects?

Hi mates!.

I'd like to know how to activate an empty GameObject (called WOW) which is parent of 3 child objects. I want my parent object is activated only when a counter (called counter) reaches some value (3 for instance). counter is incremented in other script and was defined as a global variable. Te code es more or less the next:

     private var counter:int;
     private var WOW :GameObject;
     function Start () 
     {        
         WOW.active = false; //I want initially my object deactivated
     }
     
     function Update () 
     {
     if (counter==3)
     {
         WOW.active = true;
     }

Thanks in advance.

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Answer by timsk · Sep 30, 2011 at 12:43 PM

http://answers.unity3d.com/questions/10733/enabledisable-objects-with-script.html

If you read the answers in that thread you should be ok. Theres nothing wrong with your code.

In case your super lazy 8). Basically, once you do .active = false on a gameobject, its no longer active, therefore any scripts attached to it wont be executing Update().

Just attach this code to another gameobject, and use GameObject.Find to find WOW.

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avatar image jorgon · Oct 04, 2011 at 08:58 PM 0
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Thanks for your answer. Finally I'm trying instantiating ins$$anonymous$$d of activating...

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