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               Question by 
               neoviralgames · Feb 19, 2016 at 09:41 AM · 
                physics2d gamephysics2djoints  
              
 
              Detect 2D joint break?
Hi, I came to understanding that
 OnJointBreak(float force)
 
               is only applicable to 3D physics.
Does anyone have an idea how to detect when a 2D joint has been broken?
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              Answer by goshal · Feb 17, 2019 at 05:40 PM
Hi @neoviralgames, you are probably looking for void OnJointBreak2D(Joint2D joint){
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