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Question by Derek-Wong · Feb 08, 2015 at 11:18 AM · uiscrollviewscrollbar

The Unity Scrollbar Handle NaN problem

This bug is already discussed in here: http://forum.unity3d.com/threads/vertical-scroll-bar-handle-top-bottom-becomes-nan-with-scroll-view.285490/

and some other posts, but so far there are no workaround.

I will make a brief description of the problem here:

  1. create a scrollbar and link it with a scrollRect

  2. play, it works perfect!

  3. restart unity and open the project

  4. console have "m_transforminfo.worldAABB.isValid()" & "IsFinite(outDistanceForSort()" error

  5. the handle of the scrollbar has posY or posX with "NaN" Value and it disappear in the scene and make the scrollrect not working.

So, anybody have a workaround for this problem???

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avatar image meat5000 ♦ · Feb 08, 2015 at 11:28 AM 1
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Avoid divide by zero.

Got some code?

avatar image Derek-Wong · Feb 08, 2015 at 01:00 PM 0
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The only code used in that situation are the 4.6 UI Scrollbar & scrollrect script by Unity :(

avatar image Glurth · Feb 08, 2015 at 04:47 PM 0
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Hmm, can you manually set those values in a custom Awake() function, to avoid the error? If so, an ugly workaround would be: create a prefab of the unity scrollbar or scrollrect that does this in awake. From that point on use your pre-fab rather than the unity object.

avatar image Derek-Wong · Feb 08, 2015 at 05:10 PM 0
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I have tried to set them to some value but that does not work (as the problem appear when the editor starts, after that, the value cannot be change and fixed to NaN)

I have thought of the prefab solution but haven't tried yet, will try that.

avatar image benni05 · Mar 17, 2015 at 11:13 AM 0
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Please vote for the underlying issue, it is still open... :( http://issuetracker.unity3d.com/issues/m-transfor$$anonymous$$fo-dot-localaabb-dot-isvalid-when-reimporting-the-example-project

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