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Question by sakraf · Feb 07, 2015 at 09:08 PM · transformrotate

RotateAround doesnt work

Hey guys

I want to rotate the main-camera in my scene around the "Vector3.zero" point. Although it should rotate around "Vector3.zero" it rotates around its own transform. What am i doing wrong?

Here's my code:

 transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);


Thanks

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avatar image Chris333 · Feb 07, 2015 at 09:24 PM 0
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Hi,

could it be that the x and Z coords of your gameObject are 0. Is that the case and you are trying to rotate around the y-axis than of course it looks alike as it rotates around his own transform. For instance try to set x or z to 5. Than you should see a rotation around the desired point.

avatar image sakraf · Feb 08, 2015 at 09:22 AM 0
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No, i want to rotate my $$anonymous$$ainCamera which is at -10,2.5,0.

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Answer by tayyab43 · Feb 08, 2015 at 11:35 AM

Make a vector3 variable call it "Zero" and store (0,0,0) and put zero where vector3.zero is. Try it, i think that should work

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avatar image sakraf · Feb 09, 2015 at 07:00 PM 0
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Thats not working, too... :( $$anonymous$$aybe its a problem of Unity?

avatar image tayyab43 · Feb 10, 2015 at 06:44 PM 0
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hmm, look at the documentation for rota$$anonymous$$round

avatar image sakraf · Feb 12, 2015 at 03:58 PM 0
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Even if i copy the code from there, it's not working...

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