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Question by $$anonymous$$ · Feb 07, 2015 at 06:22 PM · movementdistanceclick

How do i check if mouse moved a certain distance?

How do i check if mouse moved a certain distance in a direction while holding left/right click button.for example i click on an object and move my mouse in right direction the object rotates 180 degrees to right when i leave the mouse click but if i don't reach that certain distance the object doesn't rotate? please help i can't seem to figure this out on my own

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Answer by Mmmpies · Feb 07, 2015 at 06:42 PM

Try this:

 using UnityEngine;
 using System.Collections;
 
 public class MouseDownDist : MonoBehaviour {
 
     private Vector3 mouseDragStart;
     private Vector3 mouseDragEnd;
     private float mouseDistance;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetMouseButtonDown(0))
         {
             mouseDragStart = Input.mousePosition;
         }
         
         if(Input.GetMouseButtonUp(0))
         {
             mouseDragEnd = Input.mousePosition;
             mouseDistance = mouseDragEnd.x - mouseDragStart.x;
 
             if(mouseDistance > 200)
                 Rotate();
         }
     }
 
     void Rotate()
     {
         Debug.Log("Rotating object");
     }
 }
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avatar image $$anonymous$$ · Feb 07, 2015 at 07:08 PM 0
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Thanks man but i figured it out in a different way :)

avatar image Mmmpies · Feb 07, 2015 at 07:12 PM 0
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No problem @Ramish do you want to post your solution, if you found a different/better way of doing it it may help others.

avatar image $$anonymous$$ · Feb 07, 2015 at 07:25 PM 0
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Yeah I posted my method below.$$anonymous$$y method is a bit weird but it works :D @$$anonymous$$mmpies

avatar image Mmmpies · Feb 07, 2015 at 07:33 PM 0
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Hey someone might need weird! :¬)

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Answer by $$anonymous$$ · Feb 07, 2015 at 07:31 PM

Got it to work :D This should work only for right rotation(just need to change vales for other directions) some brackets might be missing

 public class Rotation: MonoBehaviour {

 
     
 Vector3 MaximumX;
 Vector3 mousepostion;    
 Vector3 Cmouseposition;
 void start(){
 
     if (Input.GetMouseButtonDown (0)) {
                 CheckTouch (Input.mousePosition, "began");
     
             }
             
             if (Input.GetMouseButtonUp (0)) {
     
                     if (Cmouseposition.x > MaximumX.x) {
                     //    print (Cmouseposition.x);
                         Debug.LogError("Hey");
     
                 }
     
                     CheckTouch (Input.mousePosition, "ended");
                 }
     
             }
     
         void CheckTouch(Vector3 pos, string phase)
         {
             Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
             Vector2 touchPos = new Vector2(wp.x, wp.y);
             Collider2D hit = Physics2D.OverlapPoint(touchPos);
             
             
             if (hit.gameObject.name == "TestX" && hit && phase == "began")
             {    
                 ;
                 Vector3 mousepostion = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 MaximumX = mousepostion;
                 MaximumX+=new Vector3(10,0,0);
                 //print(mousepostion.x);
                 //print(MaximumX.x);
             }
         }
     }









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