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Question by ART_AGE · Jun 30, 2015 at 12:30 PM · positionmousesavemouselook

How can I save MouseLook position in this script ?

This script saves the position of the player (when I press F5), and loads the position of the player (when I press F9) but I did not get the correct position of the camera (the first 30 seconds of this video show my problem https://www.youtube.com/watch?v=uGIxx_GppMc)

 #pragma strict
  #pragma downcast
   
   import System.IO; 
   import System.Runtime.Serialization;   
   import System.Runtime.Serialization.Formatters.Binary;      
   import System.Collections.Generic;
   import System.Text ;
   
   class RP 
        
      {   
      var Rx:float;
      var Ry:float;
      var Rz:float;
      var CPx:float;
      var CPy:float;
      var CPz:float;
      var Px:float;   
      var Py:float;   
      var Pz:float;
      var prx:float;
      var pry:float;
      var prz:float;
      }   
   
      function Write() 
        
      { 
           
      var w: RP  = new RP();  
      w.Rx=Camera.main.transform.eulerAngles.x;
      w.Ry=Camera.main.transform.eulerAngles.y;
      w.Rz=Camera.main.transform.eulerAngles.z;
      w.CPx=Camera.main.transform.position.x;
      w.CPy=Camera.main.transform.position.y;
      w.CPz=Camera.main.transform.position.z;
      w.Px=transform.position.x;   
      w.Py=transform.position.y;   
      w.Pz=transform.position.z;
      w.prx=transform.eulerAngles.x;
      w.pry=transform.eulerAngles.y;
      w.prz=transform.eulerAngles.z;
                         
      var fs: FileStream  = new FileStream ("RP.xyz",FileMode.Create);   
      var bf: BinaryFormatter  = new BinaryFormatter();       
      bf.Serialize(fs, w);   
      fs.Close();   
      }   
   
      function Read() 
        
      {      
      var vf: IFormatter  = new BinaryFormatter();   
      var fs = new FileStream("RP.xyz", FileMode.Open, FileAccess.Read);   
      var w1: RP= vf.Deserialize(fs);
      transform.eulerAngles = new Vector3(w1.prx,w1.pry,w1.prz);
      Camera.main.transform.position=new Vector3(w1.CPx,w1.CPy,w1.CPz);
      Camera.main.transform.eulerAngles = new Vector3(w1.Rx,w1.Ry,w1.Rz);
      transform.position=new Vector3(w1.Px,w1.Py,w1.Pz);   
      fs.Close();   
      } 
   
      function LateUpdate()   
      {   
      if (Input.GetKey(KeyCode.F9))      
      {   
      Read();   
      }   
      if (Input.GetKey(KeyCode.F5))      
      {   
      Write();   
      }   
      }

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