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Question by Fragmental · May 08, 2014 at 02:45 AM · jumpmayastretchstretchingsquash

Mesh deforms incorrectly during stretch/squash animation

I created a rig with a squash and stretch according to the directions in this video https://www.youtube.com/watch?v=Ip-5PD3aNIg

I then animated a simple jump using the character. After importing the character, the mesh did not deform as expected. I have posted an image below of the character at the same frame of the animation in maya on left, and unity on right.

alt text

Does anyone know how, or why this happens and how to fix it? Is this a bug a should report to unity?

broken stretch squash.png (230.1 kB)
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Answer by Fragmental · Jun 13, 2014 at 05:59 AM

This happens because Unity doesn't support joint scale compensation.

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