Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ahomentc · Dec 31, 2013 at 12:43 AM · movementbutton

How to keep an object moving when holding down a button

Hi. I want to have a button that moves an object. The problem is that when the button is clicked, it moves the object only once a little bit and you have to press the button again to move the object again. How can a make it so that while the button is being held down, the object moves and when you let go it stops? Here is my code:

void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     
 }

 private void OnGUI(){
     if (GUI.Button (new Rect (menu1, menu2, 100, 50), "UP")) {
         transform.Translate(Vector3.up * moveSpeed * (Time.deltaTime)*5);
     }

     if (GUI.Button (new Rect (menu3, menu4, 100, 50), "DOWN")) {
         transform.Translate(-Vector3.up * moveSpeed * (Time.deltaTime)*5);
     }

     if (GUI.Button (new Rect (menu5, menu6, 100, 50), "Left")) {
         transform.Translate(Vector3.left * moveSpeed * (Time.deltaTime)*5);
     }

     if (GUI.Button (new Rect (menu7, menu8, 100, 50), "Right")) {
         transform.Translate(-Vector3.left * moveSpeed * (Time.deltaTime)*5);
     }

     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HuskyPanda213 · Dec 31, 2013 at 01:39 AM 0
Share

I would use the GUI repeat button. Although if it is ios(tell me if it is), then do the touch function. Though anyhow, here is the repeat button doc.

http://docs.unity3d.com/Documentation/ScriptReference/GUI.RepeatButton.html

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by J-R-Wood · Dec 31, 2013 at 02:11 AM

 using UnityEngine;
 using System.Collections;
 
 public class MovePlayer : MonoBehaviour
 {
     Public float speed;
 
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis("Horizontal"); //this code should do perfect if i understand you, it will move exactly when       //you tell it to until you release the key. Please vote my answer up when you find it works
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
 
         rigidbody.AddForce(movement * speed * Time.deltaTime); 
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by sheffieldlad · Dec 31, 2013 at 02:10 AM

use repeatbutton

 private void OnGUI(){
 if (GUI.RepeatButton (new Rect (menu1, menu2, 100, 50), "UP")) {
 transform.Translate(Vector3.up * moveSpeed * (Time.deltaTime)*5);
 }
  
 if (GUI.RepeatButton (new Rect (menu3, menu4, 100, 50), "DOWN")) {
 transform.Translate(-Vector3.up * moveSpeed * (Time.deltaTime)*5);
 }
  
 if (GUI.RepeatButton (new Rect (menu5, menu6, 100, 50), "Left")) {
 transform.Translate(Vector3.left * moveSpeed * (Time.deltaTime)*5);
 }
  
 if (GUI.RepeatButton (new Rect (menu7, menu8, 100, 50), "Right")) {
 transform.Translate(-Vector3.left * moveSpeed * (Time.deltaTime)*5);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Moving an instantiate object with buttons 1 Answer

How to transpose key press events to UI Buttons 1 Answer

Click Goes Everywhere 0 Answers

Button input getting stuck 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges