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Blender Actions in Unity - END FRAME
Hi! I've got some models with actions which I attached to it. I'm going to export this models (with animations) to Unity. The problem is that my actions have always the same end frame. For example I change the end frame in animation "Idle" to frame 30 and now the end frame in other animations is same - 30. How to make other end frame to all actions?
Answer by OllyNicholson · Apr 17, 2014 at 10:17 AM
I'm not sure what you mean by actions exactly, but if you want to export multiple animation clips you would need to create one long animation clip in blender of all your actions one after the other in the timeline and then split them into separate clips in Unity by keyframe number - you can do that in the inspector for the FBX when you select it in project view:
http://docs.unity3d.com/Documentation/Manual/Splittinganimations.html
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