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Question by ASDUnity · Dec 22, 2014 at 04:28 PM · animationcameraskinnedmeshrenderer

Transformation not getting applied to skeletal animation when rendered from Camera

I am rendering game object using Camera.Render that has a skeletal animation rendered using Skinned Mesh Renderer.

I have updated transformation when rendered using Camera.Render but it is not getting applied for the Animation. Other animations rendered using Mesh Renderer are getting the transformation applied.

I am using Camera.Render to save the frame to a texture.

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avatar image meat5000 ♦ · Dec 22, 2014 at 04:02 PM 0
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Are you trying to modify some bones after the animation frame?

Try perfor$$anonymous$$g this in LateUpdate() Camera.Render is an unnecessary step.

Apologies if I didn't understand what you were getting at.

avatar image ASDUnity · Dec 24, 2014 at 04:53 AM 0
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I will be modifying transformation in one of the parent object of the animation before using Camera.Render to render the scene to a texture. $$anonymous$$odifying the transformation is not happening in the Update. So I want the animation to be updated manually. $$anonymous$$y code will be something like,

 // Update a Game object

 foreach (var cam in Camera.allCameras) {
                 RenderTexture orgTargetTexture = cam.targetTexture;
                 cam.targetTexture = renderTexture_;
                 cam.Render();
                 cam.targetTexture = orgTargetTexture;
 }

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