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Question by 14ercooper · Aug 06, 2015 at 05:00 PM · 2dcamera-movement

Camera Script Making Player Vanish

I'm trying to make a script for the camera that has the camera follow the player in Unity 2D. Without the script attached to the camera, the player renders fine, but once I attach the script, the player and all other objects vanish. Even after I detach the script, the player is still invisible. As far as I can tell, this has to do with the transform of the camera, but I have no idea how to fix it.

 using UnityEngine;
 using System.Collections;
 
 public class CameraUpdater : MonoBehaviour {
 
     private Transform player;
     
     void Start () {
         player = GameObject.Find ("Player").transform;
     }
 
     void Update () {
         Vector2 playerpos = player.position;
         playerpos.x = transform.position.x;
         playerpos.y = transform.position.z;
         transform.position = playerpos;
     }
 }
 
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Answer by RLin · Aug 06, 2015 at 05:10 PM

Remove everythin in update and just leave transform.position = player.position

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avatar image 14ercooper · Aug 06, 2015 at 05:25 PM 0
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Thanks! It works now, I had to do that and subtract 10 from the z transform (I unintentionally put this in as a response!)

avatar image 14ercooper · Aug 06, 2015 at 05:25 PM 0
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That helped me fix it, thanks! It had the same issue, but it was super zoomed in, so I just subtracted 10 from the z transform.

avatar image RLin · Aug 06, 2015 at 05:34 PM 0
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Could you mark the question as answered?

avatar image 14ercooper · Aug 06, 2015 at 06:24 PM 0
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This is my first time using unity answers. How do I mark it as answered?

avatar image RLin · Aug 06, 2015 at 06:29 PM 0
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Click the check mark button on my answer.

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