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Overriding shaders of Terrain Grass in 2019.2
Hi
My Project use 2019.2 not using SRP.
I'd like to modify the shader that is used to render the grass-meshes that I paint on the terrain with the Unit tools.
Here's what I tried:
Downloaded the built-in shaders for the correct version
copied the shaders into the Assets-folder
Tried to modify the shader "Hidden/TerrainEngine/Details/WavingDoublePass"
I remember it working in a 2018.x. but 2019.2 not working.
Questions
1. Is built-in shader overriding not supported in 2019.2?
2. Is there any way to fix WavingDoublePass?
3. Does the update plan have the ability to set grass material like terrain material??
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