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Question by Nicolas-Liatti · Sep 04, 2013 at 01:22 PM · rayboundsintersection

Get coordonates of a ray in a bounding box?

Hi,

I'm trying to get the hit coordinates of a ray with the bounding box of an object... There is an IntersecRay function, but it's just a boolean. I would to know where it hits the bounding box of a Capsule collider. Any idea?

Cheers, Nicolas

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avatar image robertbu · Sep 04, 2013 at 04:46 PM 0
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Not exactly what you are asking for, but you might take a look at Collider.ClosestPointOnBounds().

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Answer by MissingSemicolon · Sep 04, 2013 at 01:45 PM

This thread should give you want you want:

http://answers.unity3d.com/questions/11212/location-of-raycast-collision.html

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avatar image Nicolas-Liatti · Sep 04, 2013 at 01:51 PM 0
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Actually I don't need the Collider, I really need the bounding box. So I think I will find a trick.

Thanks anyway!

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