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Question by
PsychoDuckArcade · Feb 04, 2015 at 03:43 AM ·
meshassetmodelrender
Editor Script Get mesh from imported model?
I was referencing the meshes of models with MeshFilter.SharedMesh, but I found a model that doesn't have a mesh filter. Also, if I add a meshcollider to the model, the mesh in it is None. It doesn't have a renderer either, yet it renders fine. All it has in addition to a transform is an animator.
What's the deal? Is this just some really shitty export that I can't do anything about? I find it strange considering, again, it renders perfectly fine.
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