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Terrain Detail Glitch - World Machine Import
Okay so yesterday I was working on some terrain for a game for my friend. I made all of his terrain exactly the same way that I made mine. Settings the same, etc. Obviously a little different in design so I don't make the same game. But when I imported his terrain heightmap into unity on a Unity terrain plane, it appeared flawless. I could zoom out and see all of the creases and details of the terrain. I then took and added mine to my new unity project today and all of the detail is like the billboard affect and pixelizes if I get too far from the terrain. Any ideas?
Also, when I use any of the Terrain tools it shows all the detail like normal until I let go of my mouse button then it all fades away again.
Really could use some insight on this if anyone has any ideas
Anyone? Is it Unity? or is it World $$anonymous$$achine that makes my map do this?
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