Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by arpita177 · Feb 04, 2015 at 08:44 AM · collider

How do I show an object falling inside another transparent object?

I created a transparent container and want to show the objects collected inside the container. I want to displace the collectible object from the original location but I do not want to make the object disappear. For example, a fruit falls from a tree into a glass container. Will attaching colliders to either or both objects work?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Feb 03, 2015 at 10:26 PM 1
Share

To rely on the physics engine as intended, your container must have a mesh whose shape reflects the intended shape. In 2D, a few box colliders can easily make a reasonable bucket shape that'll play nice with the 2D physics sim. In 3D, physically hollow shapes like bowls/buckets are kinda rare because they tend to be expensive/quirky, but a 3D bucket-shaped mesh is possible.

Depending on what you're going for, the physics sim can help or hinder.

Getting transparency to act right is just a matter of good shaders and appropriate depth.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by VOTRUBEC · Feb 04, 2015 at 09:00 AM

First, attach a rigidbody to the "fruit", so that it falls and collides in a realistic fashion, and add a collider (I'd suggest CircleCollider2D for fruit? A Polygon Collider 2D would give you a more realistic bounce, but be careful if you have too many objects on the screen).

Next, for your "glass jar", I'd suggest using the Edge Collider 2D, and trace a general U shape from one side of the jars mouth down and around to the other side of the jars mouth.

And there you have it.

If you are moving the glass jar around to simulate catching fruit falling from a tree, use rigidBody.AddForce(), or something similar, on the glass jar and the "fruit" inside the jar will be carried around your scene.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Internal collisions 1 Answer

Error CS0120 and CS1612 - Wheelcollider sidewaysFriction and Rigidbody.velocity 1 Answer

Determine Distance to Top of Collider? 2 Answers

Swimming in Unity3D survival game 0 Answers

Hitting Collider,Not Being Effected ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges