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2D Box Collider not exact with 2D Rigid Body
I have a sprite with a 2d box collider that works fine on it's own, but when I add the 2d Rigidbody to my sprite, the collider seems bigger, for example, with just the box collider the sprites looks like touching the ground, but when I add the rigidbody it's looks like it's floating, why is this?
With RigidBody
Without Rigidbody
Answer by smoggach · Feb 03, 2015 at 07:07 PM
Without a rigidbody there are no physics affecting your object. With a rigidbody there are physics affecting your object.
So it's floating in the second one because physics are pushing it away from the ground (who also has a collider I assume)
what I mean is.... should I make the box collider smaller?
You could try it. This isn't something I've done before but perhaps you should look into rigidbodies with continuous collision detection.
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