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s-pen GUIUtility.BeginGUI performance problems
When using the s-pen on the galaxy note I am seeing a huge performance hit, this is not present when touching the device withotu the pen.
When I profile the game the main cause of the drop seems to be from GUIUtility.BeginGUI which spikes to ~38ms when the pen is touching the screen, when i touch the screen with my finger the same area shows as ~1.6ms
The galaxy note is a taget device for this game so i need a workaround for this. The game built around unity 3's GUI system.
This problem was not noticed until after the device was upgraded to icecreamsandwitch
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