Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by werneroi · Nov 25, 2011 at 12:35 PM · materialtag

Changing an Object tag by changing texture

hello, i am trying to set a "street light" to act as a collider. i found this script on the docs:

     var textures : Texture[] ;
 var changeInterval : float = 0.33;
 
 function Update() {
 if( textures.length == 0 ) // nothing if no textures
 return;
 
 // we want this texture index now
 var index : int = Time.time / changeInterval;
 // take a modulo with size so that animation repeats
 index = index % textures.length;
 // assign it
 renderer.material.mainTexture = textures[index];
 }

this changsmy materiel great - I have 3 material named : red orange green

but now i want to change the object "tag", so every time it is using the red material it will set the "tag" to "stop" and while it is green or orange the "tag" will be "go"

any ideas in (not in C please) will help a lot

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by werneroi · Nov 26, 2011 at 10:35 PM

But now i solved it!!!! what i did is set the object's material to 0. that got rid of the material and then when i tried printing the textures var value it worked by adding:

 print (textures[2]);

i dont know yet how to print the current result of the array, but at least i can check once a value is true for what i need is good enough. thanks again.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sacredgeometry · Nov 27, 2011 at 07:45 AM 0
Share

Sorry I went to sleep otherwise i would have answered. Glad you figured it out :)

avatar image
0

Answer by werneroi · Nov 26, 2011 at 10:35 PM

First of all thank you for help. however... i tried adding this and nothing happend. so i try just to print the [index] by doing so:

 print (this.gameObject.renderer.material.GetTexture("_MainTex"));

and it only shows me the first texture and nothing is changing there :(

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by werneroi · Nov 26, 2011 at 10:35 PM

Ooppps, doest actually what i need. So, How do I print out the value of the var index?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Changing two different objects renderer colour 1 Answer

[SOLVED] Dynamic texture setting 0 Answers

How to assign and find Textures by tag 1 Answer

Setting Material Tag at runtime for replacement shader tricks 1 Answer

How To Change Multiple GameObject's Textures 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges