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Question by
Xender · Feb 04, 2015 at 05:24 PM ·
arrayvoxelsplitdestruction
How to split 3D array in to two - Breaking voxelized objects.
I create simple Voxel engine based on 3D array, 0 means nothing, 1 - voxel. I need to break voxelized object in to two on collision. Let me show example in 2D array:
0000000000
0111011110
0111011110
0111011110
0000000000
And I need to split it into two arrays/objects.
Anyone have any ideas?
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