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This question was closed Jul 13, 2018 at 10:51 PM by Sazails for the following reason:

The question is answered, right answer was accepted

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Question by Sazails · Dec 09, 2017 at 10:32 PM · gameobjectrigidbodyshootingforcerecoil

Recoil on self-object

Simply enough I want a simplest script to get an idea on how the recoil works. What I mean by this is when I shoot the cannon on my boat, I want the boat itself to go back a bit.

Thanks :)

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Answer by Minuks · Dec 10, 2017 at 02:10 AM

You could use AddRelativeForce(Vector3.forward * thrust, ForceMode.Impulse);
see documentation

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avatar image Sazails · Dec 10, 2017 at 12:57 PM 0
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Wasn't most clear answer, but I realised that it isn't hard to do at all anyways :)

Here's the code I used on the object

 public GameObject boatBody;
  int recoilForce;
 
 Rigidbody boatRb;
 
 private void Start()
     {
         recoilForce = 100000;
         boatRb = boatBody.GetComponent<Rigidbody>();
     }
 
 void Function()
 {
    boatRb.AddRelativeForce(projSpawner.forward * -recoilForce);
 }

}

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