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Question by MarcusEdelbo · May 08, 2013 at 07:14 PM · movementbuttonconstantpressafter

Trying to move object consantly after button is pressed

I am trying to "set the gameObject loose" when i press the Space bar. I cant seem to find any help using Google. Here is my code so far:

 private bool hasStarted = false;
 public int Speed = 100;
 
 if(Input.GetKey(KeyCode.Space) && (hasStarted == false))
         {
             transform.Translate(moveDirection * Speed * Time.deltaTime);
         }

It is being run in update, and as i said above, i'd like to have it move constantly after Space has been pressed once, while not being held down

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avatar image TheMaster42 · May 08, 2013 at 07:52 PM 0
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What is the "Speed" object you're using in the Translate call? You probably want "Speed" to be a float variable you've defined/set previously. Its first letter is capital, which means it's probably some class or static reference maybe, and won't compile? Is that the problem you're having?

avatar image TheMaster42 · May 08, 2013 at 07:56 PM 1
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You're testing when space is down AND when hasStarted is false, but since hasStarted is never changed, it basically only tests when space is down, but doesn't keep moving. Answer forthco$$anonymous$$g...

avatar image MarcusEdelbo · May 08, 2013 at 08:07 PM 0
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Yes sorry, forgot to include the Speed. It is a public int which i just use to define its speed. Will comment when i ahve tried your answer below.

EDIT: Thank you very much, it worked :-)

avatar image cagezero · May 08, 2013 at 08:26 PM 0
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Sure thing! Please consider marking the answer below as correct if you consider this question resolved.

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Answer by cagezero · May 08, 2013 at 07:55 PM

Try this:

     private bool hasStarted = false;
      
     if(Input.GetKey(KeyCode.Space) || (hasStarted == true))
     {
         transform.Translate(moveDirection * Speed * Time.deltaTime);
         hasStarted = true;
     }
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