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Question by KnightRiderGuy · Feb 01, 2015 at 10:58 PM · c#loopaudioclipaudioplay

How can I Get An Audio Clip to Play a Certain Number Of Times C#

I'm trying to figure out how to make an audio file loop for a specified amount of times using C# is there a recommended way of doing this?

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avatar image KnightRiderGuy · Feb 02, 2015 at 02:20 PM 0
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$$anonymous$$, maybe I need to clarify lol, I don't mean a loop in the classic sense, just a way to code a clip to play say 4 or 5 or as many times as you would like. Something like: audio.loop = true; but with some kind of time statement ins$$anonymous$$d of loop, maybe it needs the loop also? Not sure?

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Answer by Chris333 · Feb 02, 2015 at 02:28 PM

Hi,

try something like the following. Your GameObject needs a AudioSource attached.

 public AudioClip impact;

 void OnMouseDown()
 {
     StartCoroutine(PlayAudio (3));
 }
 
 IEnumerator PlayAudio(int times)
 {
     for(int i=0; i<times; i++)
     {
         audio.PlayOneShot(impact, 0.7F);
         yield return new WaitForSeconds(impact.length);
     }
 }
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avatar image KnightRiderGuy · Feb 02, 2015 at 04:01 PM 0
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Ahh, yes, this is the sort of thing I was thinking of because I have two seperate instances of how I need to do this, one method is with a button press, and the other is with an animations event. I think with the animation event it might be something like this if I'm understanding it right? public void mySound() { StartCoroutine(PlayAudio (3)); }

 IEnumerator PlayAudio(int times)
  {
      for(int i=0; i<times; i++)
      {
          audio.PlayOneShot(mySoundt, 0.7F);
          yield return new WaitForSeconds(mySound.length);
      }
  }
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Answer by HarshadK · Feb 02, 2015 at 02:26 PM

You can use a counter for that.

Psuedo-code:

int counter = 0; int maxCounterValue = 5;

 void Update() or even a Coroutine() {
     if(counter < maxCounterValue)
     {
         if(!audio.IsPlaying())
         {
             audio.Play();
             counter++;
         }
     }
 }

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