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How do I make Stormy water like Temple Run 2 for Mobile?
How can I make stormy water like they did in Temple Run 2. I've tried with Unity Water Pro to achieve the same result but when I include it in the project the frame rate crashes to 3 frames per second. Unity Water basic doesn't fulfill the requirements at all. So is there any other way?
Can you provide an example of what you're trying to achieve?
Second that. There are too many questions like this; "how do I do X like in game Y-" you're limiting yourself to people who have played game Y and remember what X looked like in it; which isn't anywhere near everybody currently reading the board.
Answer by Jeff-Kesselman · May 15, 2014 at 07:27 PM
This looks from the TR screen shots like its either a 2D game or a 3D game "on rails".
In either case you can hand animate a flat animated water texture and map it to one or more polygons.
Answer by venhip · May 15, 2014 at 07:33 PM
While I can't exactly advise you as to what to do I can help you search for what you're looking for. Look for 'plane tessellation' or something like that. It basically involves moving the vertices of a plane in a direction. In the case of a water plane you'd tessellate them up and down while using an animated texture on the plane (I assume you have Unity Pro as you can use the Pro Water assets and so can add animated textures to objects).
This form of water simulation is used in the 'Bootcamp' Unity example project.
Hope I helped in some way.
Answer by ramp · Nov 11, 2014 at 09:09 AM
Hi, you can use Standard Assets(particles like WaterFall) and give local velocity in Z=20; and Ellipsoid in x=10 and Z=100; and also change particle renderer (stretch particles ) and Emission or size of the water fall particle like your requirement.
Thanks Ram