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Question by scamal · Jul 04, 2017 at 12:09 AM · camerazoomfocus

Losing Focus When Zooming In And Out

When I change ortographic camera size it seems to lose focus. It looks different in gallery and in unity. This is in gallery.

asdfasd

And this is in Unity.alt text

I am using unlit/texture shader and i have turned off everything in mesh renderer.

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unity.png (273.0 kB)
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Answer by Namey5 · Jul 04, 2017 at 10:12 AM

In the import menu for the texture, set the filter mode to point, rather than bilinear/trilinear. Unity likes to filter images at a per pixel level to get smooth results, but if you are using a low resolution texture on purpose filtering is not something you want.

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avatar image scamal · Jul 04, 2017 at 12:52 PM 0
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Thanks for help. It looks better now, but it seems like it has lost some of the pixels color information. The texture is actually pretty large, this is just a detail of it.

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avatar image scamal · Jul 04, 2017 at 01:07 PM 0
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I played a bit with max size and format and when I set it to truecolor and 8192 max size I get the best result, but not quite as original. By the way the size of original is 5632 x 2048 but when I set max size to 8192 I get texture which is 4096 x 2048 which is not to scale.

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