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Question by Zuon94 · Feb 06, 2015 at 04:15 PM · guigameobjectbuttontoggle

Game Object Toggle GUI Button Errors

In my game, I have two different game objects for the water. One setting is simple, and doesn't drain performance. The other is heavy on the CPU. What I want to do is make a button that, when clicked, switches between the game objects, so the player can choose what he/she wants to use. I am a novice coder however, and I can't figure out how to get it working.

Here's my code:

 #pragma strict
 
 var water1: GameObject;
 var water2: GameObject;
  
 public var triggered : boolean = false;
  
 function Start () {
     water1 = GameObject.Find("water");
     water2 = GameObject.Find("Ocean");
 }
  
 function OnGUI () {
  
 //    GUI.Box(Rect(100,100,600,400),"");
 if(GUI.Button(Rect(Screen.width - 100,Screen.height - 50,100,50),"Super Water ON/OFF"))
 {
     if(triggered = false)
     {
     water1.active = false;
     water2.active = true;
     triggered = true;
     }
     else
     {
     water1.active = true;
     water2.active = false;
     triggered = false;
 }
 }
 }
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Answer by kbaloch · Feb 06, 2015 at 04:46 PM

Make these Objets active in Inspector and in your start methode set them invisible like this

 void start() {
 water2.SetActive(false);
 }

In C# your OnGUI function is something like this. I dont know about js.

 void OnGUI () {
   
  //    GUI.Box(Rect(100,100,600,400),"");
  if(GUI.Button(Rect(Screen.width - 100,Screen.height - 50,100,50),"Super Water ON/OFF"))
  {
      if(!triggered)
      {
      water1.active = false;
      water2.active = true;
      triggered = true;
      }
      else
      {
      water1.active = true;
      water2.active = false;
      triggered = false;
  }
  }
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